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07 — Game Benchmarks

ℹ️ NOTE
Community-tested performance data for the BC-250 (Cyan Skillfish APU).
Most tests at 1080p — the sweet spot for this hardware (~RX 6600 level).

Performance Expectations

ResolutionQualityTypical FPS RangeNotes
1080pLow100–144+Esports, older titles
1080pMedium80–120+Sweet spot for most games (elektricM docs)
1080pHigh60–100+Most titles (elektricM docs)

| 1080p + FSR Quality | High + FSR | 70–100+ | Free performance boost | [confirmed: @1_gec, 04/12/2025]

1440pMedium + FSR50–80Playable with upscaling (elektricM docs)
4KLow + FSR30–40Older/less demanding titles only

AAA Titles

Cyberpunk 2077

SettingsFPSNotes
1080p High + FSR, no RT70–90elektricM docs
1080p High + FSR + RT (lighting only)50–60elektricM docs
1080p Ultra + FSR3.1100+elektricM docs
1080p CPU-bound areas<60 even at lowest (Discord user)CPU bottleneck in dense areas
Power drawUp to 235WMost demanding game in the library (elektricM docs)

Benchmark scores:

  • Stock (2000 MHz, 1000 mV): 57.66 FPS — elektricM docs
  • OC (2230 MHz, 1035 mV): 60.82 FPS — elektricM docs
  • With mitigations=off: +18 FPS boost — elektricM docs
  • 38 CU, 2270 MHz GPU, 4050 MHz CPU, 1975 MT Memory, Ultra no FSR: min FPS >60 — dznuts (May 2026). Matched RTX 3060 performance level. Memory OC gave +18.4% min FPS boost.
  • 6-core vs 8-core unlock (40 CU, 1900 MHz GPU @ 880 mV, 3900 MHz CPU @ 1150 mV, FHD, _kierownik, 30/07/2026):

    Settings6-core FPS8-core FPSGain
    Low, no upscale80 (170W)89 (180W)+11%
    Low, FSR285 (160W)93 (173W)+9%
    Low, FSR383 (160W)93 (162W)+12%
    Medium, no upscale72 (178W)76 (187W)+6%
    Medium, FSR279 (170W)90 (178W)+14%
    High, no upscale63 (180W)66 (189W)+5%
    High, FSR273 (170W)80 (180W)+10%
    Ultra, no upscale55 (180W)58 (189W)+5%
    Ultra, FSR263 (175W)70 (185W)+11%
    Ultra, FSR364 (175W)70 (184W)+9%

    8 cores give a consistent +5-14% FPS in Cyberpunk with ~8-10W higher power draw. See 02-BIOS & Firmware for core unlock methods.

    8-core 40CU Cyberpunk results (Jul 30 2026):

    UserConfigSettingsFPSNotes
    dbkretro8 core + 40 CU1080p~60Up from ~52 with 6 core — "8 core 40cu gang"
    qwert98118 core unlockedDogtown (CPU-heavy area)Early 50sUp from early 40s — ~10 FPS gain in most demanding area

    Tips: Enable FSR Quality for a significant boost. DLSS/FSR Frame Generation works well. (elektricM docs)


    Black Myth: Wukong

    SettingsFPSNotes
    40 CU, 1080p Low (FSR off)61 avgOld Lamer YouTube benchmark (June 2026)
    RX 6700 (reference)59 avgSame test conditions for comparison
    RX 7600 (reference)71 avgSame test conditions for comparison

    Source: Old Lamer YouTube benchmark (40CU BC-250 vs RX6700 & RX7600). The BC-250 at 40 CU slightly edges the RX 6700 in this title. See 11-community-and-resources for link.


    Hogwarts Legacy

    SettingsFPSNotes
    1080p Medium~60 (Discord user)Needs zram enabled (16 GB RAM is tight)

    | With FSR4 on Proton GE | Playable [confirmed: @lonewolf05849, 16/01/2026]

    ℹ️ NOTE
    Game needs ~16.5 GB RAM. Enable zram: zram-size = ram x 0.75 and close background apps. [confirmed: @hojnikb, 08/03/2026]
    Use 6 GB static VRAM allocation to avoid OOM crashes. [confirmed: @big_trov, 28/02/2026]

    Red Dead Redemption 2

    SettingsFPSNotes
    Full graphics (DX11)Smooth (45+ FPS min — elektricM docs)Heatsink barely warm with 120mm fan
    2230 MHz GPUCrashes (Discord user)Reduce to 2150 MHz for stability (Discord user)

    | 10/6 VRAM split | Fixed crash (Discord user) | Static allocation avoids ZRAM conflicts | [confirmed: @xseol, 12/07/2025]

    Launch flag: -useMaximumSettings — elektricM docs

    Adapter fix: May detect as software rendering — change adapter in graphics settings to match vulkaninfo --summary output (elektricM docs)

    Temps: ~75C during gameplay. [confirmed: @.strykur, 15/01/2026]

    8-core 40CU RDR2 (dbkretro, Jul 30 2026): 1080p, decent quality settings — near 60 FPS with main dip during snow scenes. GPU bound in most scenarios but less stutter in city areas with extra cores.

    8-core 38CU RDR2 benchmark (sho.ta, Aug 13 2026): ~65 FPS in benchmark, 55–85 real FPS, High-Ultra 1080p on Bazzite with 0.5/15.5 memory split (38 CU @ 1900 MHz 900 mV, 8 cores @ 3.85 GHz 1150 mV). "Timegraph is smooth most of the time" — FPS drops significantly in Saint Denis (~40–45 FPS) with spiky timegraph due to poor CPU performance.


    Spider-Man 2

    SettingsFPSNotes

    | Medium, 6 GB VRAM | ~60 | GPU/CPU around 65C | [confirmed: community reports]

    1080p native AA, Medium55–60Textures Medium, rest Low

    | 1440p FSR3 Quality | ~55–60 | Similar to 1080p native | [confirmed: @nexgen3d, 09/12/2025]

    | Auto VRAM | Crashes after 5–10 min | Must use 6 GB+ static allocation | [confirmed: @bigmedi, 02/05/2026]

    Fix: Add kernel params: ttm.pages_limit=3959290 ttm.page_pool_size=3959290


    Elden Ring

    SettingsFPSNotes
    Any settings45–51 (Discord user)CPU-bound — elektricM docs report expected 60 FPS with settings adjustments

    | 4K | 30–40 | Playable but choppy | [confirmed: @imeden, 09/12/2025]

    ℹ️ NOTE
    Changing resolution/settings may not help.
    Fix skybox artifacts: RADV_DEBUG=nohiz in Steam launch options.

    8-core GPU unlock boost (glide_2026, Aug 3 2026): Temporary unlock of extra cores gave ~10 more FPS ("definitely added 10ish frames"), though still fluctuates around 60 — gains are CPU-dependent and vary by scene.

    ℹ️ NOTE
    Source: [glide_2026], Discord chat; also confirmed in-field reports.

    The Crew Motorfest

    SettingsFPSNotes
    1080p High60 cappedGPU OC 2100 MHz, CachyOS with Proton-Cachy

    Borderlands 3 [Discord user]

    SettingsFPSNotes
    1080p Medium, 8x AA~62Eden-6 benchmark; inventory has black box background (cosmetic only)

    Starfield [Discord user]

    SettingsFPSNotes
    1080p Medium48–6060 FPS capped with frame gen
    1080p High39–60FG: 58–60 FPS
    1080p Ultra35–60FG: 58–60 FPS, temps 64C max
    1080p Medium (New Atlantis)48–53Most demanding location
    ℹ️ NOTE
    Starfield is surprisingly playable with frame gen. Medium or High preset with FG gives a smooth 60 FPS experience. GPU OC 1000–2220 MHz, P12 Pro fan.

    Alan Wake 2

    SettingsFPSNotes

    | 1080p | ~100 with FG | Reported playable, frame gen recommended | [confirmed: @chiribayashepherd, 10/06/2026]


    Shooters & Action

    Doom Eternal

    SettingsFPSNotes

    | Ultra (not max VRAM) | 100 | Loves Vulkan | [confirmed: @spitko, 03/02/2025]

    | 512 MB VRAM | Heavy stuttering | Needs higher VRAM allocation | [confirmed: @fforduck, 02/05/2026]

    Doom: The Dark Ages (Update 2+)

    SettingsFPSNotes
    Low / Handheld preset, 1080p, FSR Quality~60GPU 2230 MHz, CPU stock

    Fix: VRS crash — use Vulkan_NullVRS ↗ layer (bangstk, May 2026).

    Crimson Desert

    SettingsFPSNotes
    1080p Medium, no scaling38–42

    Fix: Use Proton Experimental Bleeding-Edge branch with VKD3D RDNA1 fix. Version 1.02 works. [confirmed: @nohanmv, 01/04/2026]

    Space Marine 2

    SettingsFPSNotes
    8 cores unlocked~2x vs 6 coressmcelrea, Aug 10 2026 — "almost double the perf in space marine 2, in the rippers section of the campaign, with 8 cores unlocked"
    ℹ️ NOTE
    Severely CPU-bound on this board; the 8-core unlock is the single biggest win for this title.

    Pragmata

    SettingsFPSNotes
    8 cores + governor tweaksHighlovelifetrustfaith, Aug 10 2026 — "pragmata ran pretty good before the cpu core unlock and additional tweakings"; later "pragmata now on stock governor values, just insane..."
    ℹ️ NOTE
    First launched unreliably ("For some weird reason it won't start") — resolved after additional tweaks from MastaG's GitHub (see 11-community-and-resources).

    Death Stranding 2

    SettingsFPSNotes
    36 CU, ultrawide 1440p High + frame gen60 lockeddartzon, CachyOS, Thermalright PA120, GPU backplate cooler, <72C
    36 CU, 1440p High, no frame genDips under 60CPU bottleneck (dartzon)
    1080p Low, FSR 3.1.5~60 dips to 45CPU limited

    PICO upscaler: PlayStation's FSR equivalent was ported to PC as "PICO" — works on Decima engine games (Horizon, Death Stranding). User reports it's superior to AMD FSR3 (dartzon, May 2026).

    Cooling: dartzon used Thermalright Peerless Assassin 120 + GPU backplate cooler with fans for VRAM chips. Temps never exceeded 72C with 36 CU unlocked.

    Monster Hunter Wilds

    SettingsFPSNotes
    1080p Medium+12% with mitigations=off

    Fix: sudo rpm-ostree kargs --append='mitigations=off' [confirmed: @filippor, 09/12/2025]

    Doom 2016

    SettingsFPSNotes
    Max graphics100Spanish community benchmark

    Forza Horizon 6 [Discord user, May 2026]

    SettingsFPSNotes
    1080p High + FSR 3.1.540–60Preset High, FSR helped fix pixelated textures

    Genshin Impact

    SettingsFPSNotes
    1080p Ultra60 locked (Discord user)65–68C after 4 hours (Discord user). Runs great.

    Competitive / Esports

    CS2 (Counter-Strike 2)

    AspectDetail
    Performance (elektricM docs)100+ FPS expected at 1080p

    | Community test | 60–80 FPS with stuttering in some configurations | [confirmed: @nonu0038, 14/05/2025]

    | Stability test | Unstable OC crashes CS2 first — add +30 mV if crashes occur | [confirmed: @jayrule, 03/12/2025]

    Rocket League

    AspectDetail
    Performance (elektricM docs)120+ FPS expected at 1080p

    | Community test | 60 FPS locked at 1080p — settings maxed | [confirmed: @codyrainy, 23/04/2026]

    Valorant

    Expected: Technical challenges — anti-cheat may have issues on Linux (elektricM docs).


    Single-Player / Story Games

    GamePerformanceNotes

    | Half-Life: Alyx | ~80 FPS | CachyOS | [confirmed: @nataliezaki, 27/05/2026]

    Hellblade: Senua's Sacrifice~180 FPSHigh FPS, well-optimized
    Hellblade II: Senua's Saga60fps FSR4 Quality / 65 balance / 73 performanceMedium settings, 1080p. 60fps on FSR4 Quality requires the gfx1013 compute queue patch. [lonewolf05849, Aug 8 2026]
    Mortal Kombat 1Struggles to stay locked at 60 FPSGPU refuses to fully boost (felingreenleaf, Aug 6 2026). [verified: Steam appid 1971870]
    Resident Evil 9Solid 60 FPS (dbkretro, Aug 9 2026)"Solid 60fps on RE4 and RE9" (dbkretro, Aug 9 2026); appears in Old Lamer BC-250 benchmark video.
    Assassin's Creed IV: Black Flag – ResyncedPlayable (dmoraza, Aug 5 2026)2K FSR Quality + FG, max details no RT. Tested with broken RAM at 1600 MHz. [Steam appid 242050]
    Resident Evil 4 (2023 Remake)~60 FPS stable — dbkretro, Aug 9 2026Bazzite + governor + 8-core/40 CU at 1750 MHz. Previously reported crashes (May 2026) no longer reproducible. [Steam appid 2050650]
    Arc Raiders60+ (Discord user)Medium, FSR Quality — 60+ FPS, ~69C
    Ghost of Tsushima [Discord user]45–60 at 1080p LowCrashes without game update v1053.5+; runs at 1.7–1.9 GHz GPU OC. Check ProtonDB for AMD GPU fixes.

    | Final Fantasy VII Remake | Playable | Rebirth broken: "DX12 is not supported on your system" — game checks for specific GPU compatibility (elektricM docs) | [confirmed: @dwtoledo, 12/10/2025]

    | Horizon: Zero Dawn | Great at 1080p High | No upscaling needed | [confirmed: @nexgen3d, 09/12/2025]

    | Horizon: Forbidden West | 45–60 / 70–90 with FG | FSR + frame gen, low settings | [confirmed: @_nk10, 15/12/2025]

    Hunt: Showdown 189690–120 with FSR / 20–40 without
    Forza Horizon 5 [Discord user]40–100 FPSVaries heavily by settings
    Stellar Blade [fforduck, Discord user]50–80 FPS at 1440pMedium settings, FSR4
    Helldivers 2 [Discord user]40–60 FPS
    Valheim40–80 FPS80 FPS with mitigations=off (Discord user)
    GTA V Enhanced (RT) [Discord user]Smooth on Mesa 26Went from 3-5fps crash to smooth with Mesa 26 (CachyOS ships Mesa 26)
    Oblivion Remaster [Discord user]30–75 FPS at 3440x1440With/without frame gen
    Marvel Rivals [Discord user]100–190 FPS

    | Warframe | 75 FPS at 1080p | V-Sync ON, no FSR | [confirmed: @whomstdv, 02/12/2025]

    War ThunderPlayable at 1080p HighMax GPU OC, no RT
    The Last of Us Part I60 FPS locked, 1080p Medium-HighelektricM docs
    The Callisto Protocol60–85 at 1080p Medium (Discord user)60 locked, hits 85 frequently
    Tomb Raider (2013)100–140 FPS at 1080p Max

    | Death Stranding | 40–50 FPS at 1080p Max | | [confirmed: @pijuli., 24/03/2026]

    Zenless Zone ZeroCrashes with "Memory shortage" error (Discord user)May need workaround
    Diablo IVPlayableMedium-high settings
    Baldur's Gate 3Playable at 1080pLower settings in cities
    Detroit: Become Human60 FPS capped, 1080p MediumelektricM docs
    Devil May Cry 5100 FPS, 1080p HighelektricM docs

    S.T.A.L.K.E.R. 2 (May 2026)

    ConfigFPSNotes
    Stock 24 CU, 2000 MHz~55 (drops to high 40s)Area after opening cinematic
    Stock + FSR frame genHigh 90s
    36 CU, 2000 MHzMostly 60 (drops to high 50s)
    36 CU + FSR frame gen110-120

    Subnautica 2 (May 2026)

    Runs on CachyOS with Proton Experimental, 40 CU, lower settings (biohazardv2.0).


    Cities: Skylines 2 (200k population)

    20–30 FPS — CPU limited (simulation-heavy).


    Emulation

    System / GameFPSNotes
    Ryujinx (Switch) — TOTK20 FPS consistentAppears to be board limitation (elektricM docs)

    | Ratchet & Clank (RPCS3) | 45–60 | Playable | [confirmed: @whomstdv, 25/11/2025]

    Breath of the Wild (Cemu)Works
    Xenia (Xbox 360)Does not work — freezes system
    PCSX2 (PS2)ExcellentelektricM docs
    Dolphin (GameCube/Wii)ExcellentelektricM docs
    RPCS3 (PS3)Good for lighter titleselektricM docs

    Newly Tested Games (Late May 2026)

    GamePerformanceNotes
    Hitman 2 (40 CU, 1500 MHz)160 FPS vs 120 FPS stock1.33x CU scaling (itsanarse)
    Fatal Frame 2 (40 CU)60 FPS at 1400-1500 MHz24 CU needed 1850-2000 MHz for same -- lower temps/power (maskofsin)
    MGS3 Delta (40 CU)66% FPS boost over 24 CUbig_trov
    Forza Horizon 6Playable via Proton (CachyOS)Low memory warning after prologue; try 512MB split + zswap (antmagl, jeffr7814); menu FPS drops to 15 (capt.cat_13); works on Proton CachyOS
    Crimson Desert (38-40 CU)~55 FPS FHD, no scaling+10-15 FPS over 24 CU (pijuli.); CPU-limited in some areas (vfxmz)
    Marvel RivalsPlayableSeason 8 perf mod on NexusMods (graytl); up to 190 FPS
    ReturnalHeavy artifacts on marginal 40 CU boardsGood test game for CU health (capt.cat_13)
    Death Stranding 236 CU, ultrawide 1440p High + FG: 60Well-optimized; CPU bottleneck without FG. See detailed entry above.
    S.T.A.L.K.E.R. 224 CU stock: ~55 FPS; 36 CU: ~60; +FG: 110-120Big uplift from more CUs. See detailed entry above.
    Subnautica 2Playable at lower settingsProton Experimental, CachyOS, 40 CU (biohazardv2.0)
    New Batman (2026)Runs, GPU bound40 CU (codyrainy)

    Games That Don't Work

    GameReasonSource
    FortniteEasy Anti-Cheat on Linux -- cannot runelektricM docs
    Final Fantasy VII Rebirth"DX12 is not supported on your system" -- game checks for specific GPU compatibility, no fix for BC-250 yetelektricM docs
    Spider-Man 2Out-of-memory crash with 512MB VRAM. Fixes (help-thread): set 6GB static VRAM in BIOS (_nk10), add TTM kernel params (hojnikb), run 32GB swap script from NexGen3D repo, lower in-game settings (zerosumpr), or add DXVK config overrides (newgbaxl)

    | Expedition 33 (Clair Obscur) | Crashes with 512 MB VRAM -- use 6 GB static allocation or RADV_DEBUG=nohiz | Community report | [confirmed: @fforduck, 12/05/2026]

    PaliaCrashes without workaround (swap may help) (Discord user)Community report

    Launch Options & Tweaks (Quick Reference)

    Game / FixLaunch OptionSource
    Fix artifacts (general, Mesa 25.1+)RADV_DEBUG=nohiz %command%elektricM docs
    FPS overlay (any game)mangohud %command%elektricM docs
    CPU optimizationgamemoderun %command%elektricM docs
    Combined (Mesa 25.1+)RADV_DEBUG=nohiz mangohud gamemoderun %command%elektricM docs
    Fix compute queue (Mesa < 25.1)RADV_DEBUG=nocompute %command%elektricM docs
    Combined with debug (Mesa < 25.1)RADV_DEBUG=nohiz DXVK_HUD=fps,gpu MANGOHUD=1 %command%elektricM docs
    Force Vulkan driverVK_ICD_FILENAMES=/usr/share/vulkan/icd.d/radeon_icd.x86_64.json %command%elektricM docs
    Steam Deck compat (Fallout 4, Skyrim SE)SteamDeck=0 %command%Community
    FSR4 upgrade for FSR3FSR4_UPGRADE=1 %command%Community
    VRS crash fix (Doom TDA)Use Vulkan_NullVRS ↗ layer (bangstk)bangstk, May 2026
    CPU performance boostmitigations=off (kernel param)elektricM docs
    Larger shader cache__GL_SHADER_DISK_CACHE_SIZE=10737418240 in /etc/environmentelektricM docs

    Environment Variables (Add to `/etc/environment`)

    BASH
    VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/radeon_icd.x86_64.json:/usr/share/vulkan/icd.d/radeon_icd.i686.json
    RADV_DEBUG=nohiz
    __GL_SHADER_DISK_CACHE_SIZE=10737418240
    

    Performance Optimization Tips

    1. 1080p is the sweet spot — 1440p works with FSR, 4K only for older titles (elektricM docs)

    2. CPU is the main bottleneck in most modern games (GDDR6 shared memory latency) [confirmed: @corbanitevevo, 08/12/2025]

    3. VRAM: 4 GB for most games, 6 GB for demanding AAA titles (elektricM docs: 4 GB recommended; 6 GB from community)

    4. Use FSR for free performance boost (elektricM docs)

    5. Update to Mesa 26.x+ for best compatibility and performance (elektricM docs)

    6. Try Proton-GE for better compatibility (elektricM docs)

    7. Kernel 6.19.x for VRR and DP audio fixes (gennro); 6.18 LTS as stable fallback

    8. Mesa 26.x recommended — significant RT and performance improvements; 25.1+ minimum

    9. mitigations=off gives ~10–15% FPS boost in CPU-bound games (elektricM docs: "mitigations=off for +10-15% FPS")

    10. Keep GPU under 85C for long-term stability (elektricM docs)

    11. Disable Handheld Daemon if using Bazzite for gaming (elektricM docs):

    BASH
        sudo systemctl disable --now hhd && sudo systemctl mask hhd
    

    12. CachyOS may be ~5–10% faster than Bazzite in raw benchmarks [confirmed: @.captainwasabi, 23/05/2026]

    13. 40 CU unlock: more CUs at lower clocks match higher clocks at stock 24 CU — cooler and less power (big_trov: 40 CU at 1200 MHz = 60 FPS at 73C, 30W less than 24 CU at 2000 MHz achieving same FPS). See 02-BIOS.


    40 CU Unlock — Gaming Benchmarks

    Community-tested by big_trov and essdee4336 (May 2026). All runs with P12 Pro fan, opened mid fins, PTM7950, 80mm back fan unless noted.

    Furmark (Vulkan, 1080p)

    ConfigFPSTempPowerUser
    24 CU, 2000 MHz stock5777Cbig_trov
    40 CU, 2000 MHz9190Cbig_trov
    40 CU, 1850 MHz / 910 mV13771Cessdee4336
    40 CU, 2000 MHz / 950 mV14575Cessdee4336
    40 CU, 2150 MHz / 990 mV15379C~200Wessdee4336
    40 CU, 2200 MHz98C (instant)big_trov
    40 CU, 2230 MHz / 1050 mVmrfrakes
    40 CU, 2300 MHz15085C~288Wbig_trov
    40 CU, 1850 MHz / 960 mV (2x 120mm fans)soulygenius
    40 CU, 2000 MHz / 1000 mV (SMU_OC 78C tctl)stevounit
    40 CU, 2300 MHz / 4100 MHz CPUadixd90
    40 CU, 1920 MHz / 960 mV (MX-7, triple fan)throttledlinepanda (May 2026)
    38/40 CU, 1900 MHz13084C336W wallpijuli.
    24/40 CU, 2130 MHz (same board)9584C320W wallpijuli.

    pijuli. tested a 38/40 CU board (2 harvested in SE1 SH0). At 1900 MHz with 38 CUs: 130 FPS, 84C, 336W from wall. Same board at 24 CU/2130 MHz: 95 FPS, 84C, 320W. 35% FPS increase at equivalent temps with only 16W more from wall. Cooling: P12 Max, middle fins removed, PTM7950, new thermal pads, no cage/no back fan.

    Superposition (40 CU @ 2200 MHz)

    PresetScoreGPU ClockCPU ClockNotesUser
    Medium135072200 MHzstockbig_trov
    High124912200 MHzstockbig_trov
    Medium (4 GHz CPU)140042200 MHz4000 MHzMeager boost from CPU OCbig_trov
    Extreme (2300 MHz)57592300 MHz3500 MHz UV~250W at wallbig_trov
    Extreme (2230 MHz)2230 MHz24CU was 235W at 2230big_trov
    Extreme (2100 MHz)2100 MHz4000 MHz1020 mV, 40CUcodyrainy

    Superposition Leaderboard (Extreme, 1080p)

    24 CU (Stock, Unharvest Disabled)

    RankUserScoreGPU ClockCPU ClockmVDate
    1nexgen3d47132530 MHz4175 MHz1165Jan 2026
    2nexgen3d46902530 MHz4150 MHz1150Jan 2026
    3nexgen3d46682500 MHzJan 2026
    4nexgen3d45762400 MHz3850 MHzMar 2026
    5nexgen3d4329Jan 2026
    6nexgen3d4317Dec 2025
    7nexgen3d4280Dec 2025
    8big_trov~42002200 MHzstockFeb 2026
    9big_trov39752000 MHz3500 MHzApr 2026
    10.captainwasabi~3700May 2026

    nexgen3d runs liquid cooling (MSI AIO), CachyOS, SMU governor. 24 CU community target is 5000 (uncracked).

    40 CU (Unharvest Enabled)

    RankUserScoreGPU ClockCPU ClockmVNotesDate
    1gennro~5900May 2026
    2big_trov57592300 MHz3500 MHz UVMay 2026
    3pm_me_kitsunemimi53202250 MHz4000 MHz36 CU, 8 cores, Bazzite, OpenGL; "76 max iirc"Aug 2026
    4codyrainy~54002100 MHz4000 MHz102040 CUMay 2026
    5cralant~54002150 MHz3800 MHz -15103540 CUMay 2026
    6dznuts53002270 MHz4000 MHz38 CUMay 2026
    7dznuts53002200 MHz106038 CU, CachyOSMay 2026
    8mitchthepreacher5150Redux case; "Temps are 75 but its a jet engine"Aug 2026
    9land_and_air2000 MHzstockMay 2026

    40 CU Extreme already surpasses the 24 CU record (4713) by 22%+ at lower clocks (2300 vs 2530 MHz). Theoretically should reach ~6500+ at equivalent clocks. More scores expected as community adopts the unlock. Post your results in the Discord #benchmarks channel.

    Aug 2026 updates: big_trov confirmed the current record is "5800 or so" (Aug 12 2026). pm_me_kitsunemimi hit 5320 @ 2250 MHz GPU / 4 GHz CPU on Bazzite with 8 cores unlocked — "Not sure what the average score is but 5320 is good" (rocksalt_, Aug 12 2026), max temps "76 max iirc". mitchthepreacher reached 5150 after a CachyOS update with no unlock/OC changes, in a Redux case, "Temps are 75 but its a jet engine" (Aug 13 2026).

    38 CU = 36 CU (Aug 12 2026): a "38 CU" config is effectively 36 CU — the Shader Engines (SE0/SE1) must have symmetric WGP counts. fforduck: "You have 36 unlocked 😉 SE0 and SE01 need the same amount. If you have disabled one in SE0 it will automatically disable one in SE1" — and per hashtagoctothorp, disabling another WGP in SE1 gives the same score. The only meaningful CU counts are 24/28/32/36/40 (counting full pairs); the dznuts "38 CU" runs above are the same silicon configuration as 36 CU.

    Max clock findings: 2400 MHz at 40 CU causes hard OCP lockup requiring power cable pull (reset/power buttons unresponsive) across multiple boards (big_trov, codyrainy, cralant). 2100-2300 MHz is the stable range for most boards. Trimming CUs for higher clocks is not advantageous: big_trov's 32CU @ 2400 MHz scored worse than 40CU @ 2300 MHz, with similar power draw (~270W).

    38 CU voltage findings (May 2026): 38 CU at 2200 MHz requires ~1050-1060 mV (dznuts). 1085 mV not enough for 2230 MHz with 38 CU. At 2200 MHz, 995 mV is stable for some boards (codyrainy). Power limit and voltage ceiling intersect at ~2200 MHz for most boards, creating a hard stability ceiling.

    Memory OC (May 2026): dznuts tested memory OC at 1975 MHz CL26 using RobinMemTiming. Only +80 points in Superposition and +1 FPS in Cyberpunk — not worth the instability risk. Memory OC causes 1-in-20 boot failures (no POST).

    Gaming (40 CU)

    GameConfigFPSUser
    Furmark VK 1080p1200 MHz60 FPS at 73Cbig_trov
    Furmark VK 1440p2000 MHz91 FPS at 90Cbig_trov
    Doom TDA1440p, 40 CUSame FPS as 1080p before unlockCommunity report
    007 First Light1440p Medium + FSR72 FPSbig_trov, paul_lionking (May 2026)
    007 First Light1440p Medium no FSR48 FPSbig_trov (May 2026)
    007 First Light1080p High no FSR60 FPS lockedpaul_lionking (May 2026)
    Forza Horizon 63840x1600~60 FPSpaul_lionking (May 2026)
    Forza Horizon 61080p Ultra, 40 CU~60 FPSCommunity report
    Monster Hunter Wilds1080p Medium + FSR Frame Gen50-60 FPSirontsuki (Jun 2026)
    Death Stranding 2High settings40-60 FPSgaboggamer (Jun 2026)
    Death Stranding 23440x1440 Medium-High + PICO + FSR FG60 FPSdartzon (Jun 2026)
    Counter-Strike 21440p High, 40CU @ 2GHz<100 FPS, stutterweabchan (Jun 2026)
    Arc Raiders1080p Medium no FSR, 40CU @ 2GHz~65 FPSmarine1067 (Jun 2026)
    Shadow of the Tomb Raider1080p Highest, 40CU @ 2GHz90 FPS avgbytepond (Jun 2026)
    Shadow of the Tomb Raider4K Highest + CAS (50% scale)~63 FPSbytepond (Jun 2026)
    FF7 Remake1080p High80-90 FPSnataliezaki (Jun 2026)
    FF7 Remake1440p, 120 FPS capSolid, rare stutter to 50zerosumpr (Jun 2026)
    Helldivers 240 CU, 2350 MHzStableCommunity report
    RE4 Remake (2023)40 CU, 1750 MHz~60 FPS stable (dbkretro, Aug 9 2026 — Bazzite + governor + 8-core/40 CU unlock).
    ℹ️ NOTE
    Efficiency insight (big_trov): More CUs at lower clocks match the performance of fewer CUs at higher clocks, at lower temperature and power. 40 CU @ 1200 MHz = 60 FPS (73C, 30W less than 24 CU @ 2000 MHz achieving same FPS).
    OCP hard lockup (big_trov, codyrainy, cralant): 2400 MHz at 40 CU causes hard lockup where reset and power buttons do nothing -- requires pulling power cable. Likely Over Current Protection triggering. Consistent across multiple boards regardless of cooling. One user with AIO reported 2400 MHz stable at 1120 mV.
    CPU OC affects GPU stability (big_trov, hojnikb): Increasing CPU from 3500 to 4000 MHz lowered the GPU voltage threshold for hard lockup. Total system power draw matters -- undervolt CPU when pushing GPU limits.
    Game-specific instability (May 2026): RE4 Remake crashes even with stable stress tests (nataliezaki, May 21 2026). Games need more voltage on GPU than synthetic benchmarks to be stable. If benchmarks pass but games crash, increase voltage by 10-15 mV.
    Voltage wall at 40 CU (big_trov, May 2026): Two limit curves govern 40 CU stability -- a voltage ceiling and a power limit. These curves intersect at approximately 2200 MHz, creating a hard stability ceiling. Above this point, diminishing returns are severe regardless of cooling. Power consumption: ~250W from wall during gaming, ~350W during Furmark at 40 CU (bytepond, May 2026).
    Hard limit: 2300 MHz at 40 CU = ~288W. Stay at or below 2200 MHz for safety with 40 CU.

    Games Mentioned in Community (Limited Data)

    Games with verified community mentions but limited sample size — use with caution. Sources cross-checked against export scans (2025-11 to 2026-08). "perf" = number of performance-context mentions.

    GameReportNotes
    Genshin Impact60 FPS constant, ultra, 65-68C (4h session)
    Warframe120 FPS @ 1440p
    Borderlands 368 → 82 FPS @ 1080p Ultra with 2 GHz OC
    StarfieldStable 60 FPS on ultra with frame genBetter mid-high without FG
    GTA V Enhanced1440p High FSR3 Quality, 65C, 40 CU @ 1500 MHz
    Tomb Raider (2013)High FPS
    Lies of P90 FPS @ 1440p on high
    RoboCop: Rogue CityPicked up FPS after tweaks
    OverwatchDrops to ~30 FPS on low with heavy effects
    Rocket League1080p locked 60 FPS max settings
    Forza Horizon 4Suspected memory leak; VRAM never frees
    Diablo IV1440p max + FSR rolling FPS
    Resident Evil 960 FPS w/ 1080p high manual + hair strands, FSR quality (dbkretro)Frame gen crashes on Bazzite with REFramework
    Resident Evil 7Runs very well, everything high, ~64C
    Mortal Kombat 1GPU refuses to fully boost (felingreenleaf, Aug 6 2026)Struggles to stay locked at 60
    Assassin's Creed IV: Black Flag – Resynced45-50 FPS city / 60+ sea, TAA Native 1080pAlso 2K FSR Quality + FG max details (dmoraza)
    Hellblade II: Senua's Saga60 FPS @ 1080p FSR4 Quality w/ compute queue patch65 balance / 73 performance (lonewolf05849)
    Final Fantasy VII RemakeCrashing reports on 512MB BIOS allocationMatch entry in main table
    The Last of Us Part IFSR caps GPU clock at 1000 MHzWorkaround in elektricM docs
    Horizon Forbidden WestLow GPU usage @ 1080p; settings changes didn't help
    Ghost of TsushimaCrashes fixed via game update v1053.5+
    Stardew ValleyRuns fine at 4K 60 FPS
    Hollow Knight4K playable (lighter game)
    Half-Life: AlyxVR via Monado — runs well but not at max settings (ithinkibrokeit_, Apr 2026)Also tested at ~120W TDP cap (kilrah)
    Star Wars Battlefront II80-85 → 120-130 FPS after SMU governor + kernel patch (juancarlos24691, Aug 2025)
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